Creature — Imp
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Unsanctioned (UND)
#42, Uncommon |
Illustrated by: Pete Venters
PRINTS | USD | EUR | Tix | |
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$0.42 | €0.29 | ||
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$0.29 | €0.12 |