Card

Planewide Celebration

Sorcery


Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.


  War of the Spark (WAR)
#172, Rare

Illustrated by: Wisnu Tan
Multiverse ID: 461099

Rulings

  • 2019-05-03
    No matter which combination of modes you choose, you always follow the instructions of Planewide Celebration in the order they are written. If a mode is chosen more than once, you perform that mode’s instruction that many times sequentially.
  • 2019-05-03
    If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.
  • 2019-05-03
    Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • 2019-05-03
    You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
  • 2019-05-03
    You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
  • 2019-05-03
    The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.
  • 2019-05-03
    If the second mode is chosen at least once, and every target permanent card is an illegal target by the time Planewide Celebration tries to resolve, the spell doesn’t resolve. None of the other chosen modes happen. If only some of the targets are illegal targets but at least one is still legal, you still do as much as you can and the illegal targets aren’t affected.
  • 2019-05-03
    A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • 2019-05-03
    Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.
  • 2021-03-19
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • 2021-03-19
    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
  • 2021-03-19
    If a permanent has +1/+1 counters and -1/-1 counters on it, they’re removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
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