Card

A-Master of Winds

Creature — Sphinx Wizard


Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.


  Zendikar Rising (ZNR)
#A-68, Rare

Illustrated by: Yigit Koroglu

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Commander
Not Legal Explorer BO1
Not Legal Legacy
Not Legal Modern
Not Legal Oathbreaker
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Vintage