Instant, Sorcery, Enchantment, Artifact (24) | |||
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2
Opt
|
$0.25€0.090.03 | ||
$0.25€0.130.03 | |||
4
Negate
|
$0.24€0.100.03 | ||
$0.30€0.240.03 | |||
$0.20€0.170.03 | |||
$0.25€0.170.03 | |||
$1.00€0.760.03 | |||
$0.90€0.400.02 | |||
$0.84€0.780.07 | |||
Creature (9) | |||
$0.25€0.160.03 | |||
$0.25€0.220.03 | |||
$0.25€0.100.03 | |||
Planeswalker (3) | |||
$3.32€2.440.02 | |||
Land (24) | |||
7
Island
|
$0.15€0.030.03 | ||
$0.21€0.070.03 | |||
10
Forest
|
$0.17€0.030.04 | ||
$16.98€15.270.17 | |||
$1.20€0.920.02 |
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Learn more Download For WindowsA fun different control deck, with some creatures (who wants to play solitaire???).
No one expects this in ranked. Playing this I have been able to keep my ranked spot around Diamond Tier 1-2.
The main winning condition is to control the board, and then have Nissa, Who Shakes the World do her magic.
Thoughts on the deck composition
Ramp is provided by 4 x Arboreal Grazer, 2 x Paradise Druid, and 3 x Growth Spiral. Llanowar Elves were cut, because they are to susceptible to spot removal or Cry of the Carnarium. In addition Arboreal helps with lands for Nissa, Who Shakes the World, and is a really effective turtling creature, since it can block flyers.
The decks runs a total of 11 counter spells: 4 x Negate for RDW and mirror control; 4 x Sinister Sabotage as it is the best counter spell in standard imho; and 3 x Frilled Mystic. Synergies well with Blink of an Eye, but 4 felt like too much, since it can take some time before it is available (given the harsh manacost). However, it is nice against decks with some creature removal, since they have to deal with it.
Card draw (in addition to the cantrippers Opt and Growth Spiral) in form of Chemister's Insight and Memorial to Genius, which are both insane when one have 2 Wilderness Reclamations on the board, where you can use them at the end of the end step, when the first Reclamation resolves, and still have all your lands untapped when the second resolves. Also, a single Finale of Revelation is included, because magic should be fun :)
A single Planewide Celebration for versatility. The life gain can be essential in some matchups, and doing multiple proliferates on your Nissa, Who Shakes the World land her land creatures, is really fun, and enables early ultimate activation. Also, the hefty casting cost of Planewide is no problem, when Nissa is on the board.
4 x Wilderness Reclamation because the card, when down, gives insane opportunities, so we need it. Plus, having a second on the board has good synergy with the draw spells, and makes one less concerned with spot enchantment removal (just let them kill one, and save the counter spells for more important targets).
3 x Nissa, Who Shakes the World, since we most often need it to win. However, when playing 4, it felt like too many.
Problematic match-ups
Aggro, either in the form of merfolk, or early aggression Red and/or white decks can be really tough, if one don't get a good draw (Arboreal, and the right type of counter spells).
In general a board full of creatures can be problematic, and the only solution for permanents on the board are the 2 x Blink of an Eye
Thoughts on improvement
Maybe cut the 2 x Opt, for some more removal.
A single Vivien Reid perhaps, for her destroy ability, however, her +1 is a bit off for this deck, since you don't really care for your card creatures later on (except for the Frilled Mystic, but we only run 3 of those).
Maybe one or two more Blink of an Eye, since I believe Reclamation Sage would be too clunky to play here.
2 comments
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Cool deck will try it out!