Creature (18) | |||
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$0.15 | |||
$0.20 | |||
$0.20 | |||
$0.15 | |||
$0.20€0.060.03 | |||
Instant, Sorcery, Enchantment, Artifact (18) | |||
$0.25€0.110.03 | |||
$0.490.03 | |||
$0.26€0.260.03 | |||
$0.490.03 | |||
$1.79 | |||
Land (24) | |||
8
Mountain
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$0.990.03 | ||
8
Forest
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$1.000.03 | ||
$0.20€0.080.03 | |||
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Learn more Download For WindowsThis is an ARTISAN (uncommon/common only) deck I put together, because I wanted to flesh out some underutilized cards in Magic: The Gathering. In the set Zendikar Rising the "Landfall" keyword gives us benefits for simply progressing the game (playing lands) and I wanted to do something with my cardboard at home. Thus came this deck list to life.
UPDATE:
Game Trail's rarity has been downshifted to an uncommon in the recent ARENA-only set, so that this deck has become much more consistant. I adapted the land base, but now with easier turn 1 plays. I also removed 2 of the Spitfire Lagac to get down to 60 cards.
MAIN:
This is a hyper aggressive creature deck, that wants to SMASH opponents as if there's no tomorrow. Brushfire Elemental is the draft signature uncommon for red/green. Believe me, some Zendikar Rising cards are BUSTED and this is one of them. To this day, I still can't quite wrap my head around the fact, that this creature has HASTE and CAN'T BE BLOCKED by creatures with 2 or less power?!
Akoum Hellhound is a great turn1 play and the first of three creatures in this set, that get +2/+2 for each landfall trigger. I've had games where this creature became a 6/7 whopper. I've never seen a 1-drop get that big by turn 3.
Brushfire Elemental... What a card! The second of three creatures that get +2/+2 for a land drop. Swing fast, swing hard, clap some cheeks. MVP of the deck, hands down. Opponents will underestimate the power of this fella and will lose the game because of it. (I'll give some example of the perfect first few turns of the game below).
Skyclave Geopede This is the third creature in this set, that gets +2/+2 from each land entering the battlefield. However, the keyword "trample" is what brings the spot in the deck! "Trample" in a deck like this makes blocking miserable and can pressure life points continuously. Even with only one Evolving Wilds this can become a 7/5, now think about what Roiling Regrowth will do.
Territorial Scythecat doesn't scratch as hard as the Skyclave Geopede, but adding permanent power in form of +1/+1 counters is still worth the deal. A play set of these cats bring the attacking creature count to 16 and that feels like sweet spot.
Spitfire Lagac rounds out the creature package. It's by far the weakest creature in this suite, but that misconception actually helps! I've won enough games with this creature. The extra damage this creature provides can not be understated. Often enough I've beat down OP to just a few life points and could not attack any more and well, the rest you can imagine.
I've mentioned before “trample” is clutch and Charge Through is a god's send for this deck. INSTANT speed “trample” on our Hellhound or Brushfire will push through a LOT of damage and will make blocking an absolute nightmare. On top of that, "card draw" for 1 mana is the consistency many decks can only dream of.
Talk about card draw: I present to you Cleansing Wildfire. It triggers "Landfall", fixes the mana, thins out the deck by one card AND draws us into more action!
Roiling Regrowth is the whole reason this deck works as well as it does in the first place. INSTANT speed 2 triggers worth of anything our creatures can produce. There's simply no downside to this card. We ramp, we trigger, we thin the deck for more action. If this doesn't convince of you of trying out the deck, I don't know what else will.
Now, if that wasn't enough, we have Spikefield Hazard and Kazuul's Fury. The former I use mainly as a land drop, but still comes in handy with the 1 damage to the face, or for dealing with pesky little nuggets of blockers. The latter is just a middle finger to OP's face. Kazuul's Fury will be a dreaded effect coming out of nowhere. Get any of the +2/+2 creatures to smash face and finish the game with a Fling.
CHEAT SHEET (updated):
12 potential, untapped red AND green sources thanks to the downshift of Game Trail = an 80.9% opening hand of either color on the play, an 85.3% to have either color untapped on the draw (according to the HyperGeometic-Calc).
KNOW THY STRENGTH:
This deck can explode for combat damage out of nowhere and because of that, float like a butterfly, sting like an outraged, maniacal killer bee on crack and steroids. Most interaction in this deck is at instant speed and therefore should be utilized to it's potential. Don't outright crack Evolving Wilds if you can't get the kill. Charge Through will punish blockers AFTER being declared, Roiling Regrowth will break spirits. This is Gruul after all, go SMASH faces.
Furthermore, against control decks, you definitely want to mulligan aggressively, in order to get smashing very early.
BONUS:
t1: Mountain, play Akoum Hellhound.
t2: Forest, trigger the hound, play Brushfire Elemental, smash for 3(17)
t3: either basic (untapped), trigger both creatures (2/3 hound, 3/3 elemental), attack, <if OP does nothing> go for Roiling Regrowth, triggering both again twice (6/7 hound, 7/7 elemental), smashing in for 13(4)
t4: <You think I'm Houdini? Go play this deck now!>
FUTURE SIGHT:
I will be building several flavorful 60 card artisan decks, with mechanics I deem strong enough to built around. Keep an eye out for the next one.
Thank you for reading!
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