$4.00€3.450.97 |
Creature (46) | |||
---|---|---|---|
$1.94€1.580.03 | |||
$0.25€0.180.03 | |||
$0.19€0.02 | |||
$2.70 | |||
$0.25€0.190.03 | |||
$1.200.02 | |||
$0.25€0.250.03 | |||
$0.21€0.090.04 | |||
$5.49€5.01 | |||
$2.87 | |||
$0.30€0.200.03 | |||
$0.75 | |||
$0.20€0.080.03 | |||
$0.25€0.240.03 | |||
$0.32€0.20 | |||
$1.99€1.390.02 | |||
$0.20€0.110.03 | |||
$0.50€0.230.02 | |||
$1.24 | |||
$0.55€0.670.03 | |||
$4.02€3.020.02 | |||
$0.44€0.350.02 | |||
$0.25€0.180.03 | |||
$1.10€1.140.13 | |||
$0.44€0.370.04 | |||
$36.20€30.79 | |||
$3.80€5.110.02 | |||
$0.32€0.250.03 | |||
$3.19 | |||
$0.49€0.520.03 | |||
$2.00€0.820.01 | |||
$0.44€0.310.02 | |||
$3.75€3.211.21 | |||
$2.14€2.090.02 | |||
$0.18€0.110.04 | |||
$0.25€0.230.03 | |||
$73.700.30 | |||
$0.22€0.10 | |||
Instant, Sorcery, Enchantment, Artifact (14) | |||
$3.07 | |||
$0.91 | |||
$0.15€0.080.01 | |||
$9.13 | |||
$57.45€42.811.51 | |||
$4.860.03 | |||
$2.880.91 | |||
$0.35€0.580.01 | |||
$0.250.03 | |||
$2.501.51 | |||
$0.25€0.190.03 | |||
$0.72 | |||
Planeswalker (4) | |||
$1.17€0.610.02 | |||
{G/W/P} | $2.15€2.150.03 | ||
Land (35) | |||
$6.60 | |||
$5.32€3.880.03 | |||
$4.01 | |||
$2.38 | |||
$6.533.73 | |||
$1.000.03 | |||
$0.47€0.480.02 | |||
$7.97 | |||
$2.67€2.030.02 | |||
$10.04€9.740.24 | |||
$0.31€0.310.02 | |||
$0.610.01 | |||
$34.23 | |||
$2.50€2.200.22 | |||
$2.000.15 |
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Learn more Download For WindowsThis deck is plenty of fun but is also quite janky, be warned you'll hover around the 50% winrate. It is super fair and doesn't have access to counterspells, so it folds quite hard to all the unfair cards out there.
The deck mostly plays ok against hard control since we ramp a lot and generate so much value, but if they wrath with a followup planeswalker it can get really hard to rebuild. Planeswalkers are the hardest permanent type for us to remove.
Against creature decks we can afford to be on the defensive because in the long run the value engine is churning and we're going to win.
Against combo decks, we're a fair non-blue deck so it's very very hard to win unless we manage to fight their mana accelerant or to kill their key creature pieces.
We can't beat Sultai Ultimatum. We have no chance against Atraxa as soon as it's landed once (unless you managed to play Elesh Norn beforehand ;) ).
Right now it has 35 lands, 4 land-MDFCs, and a good amount of mana dorks / land finders. I find it enough for now but I'll update the deck if I change my mind and decide it needs more or less mana source.
------------------------[ 02 - 2023 - adding All Willd be One and large haymakers (4 change) ] ------------------------
I figured the deck could struggle closing the match, even with large quantities of mana available. It can durdle a lot and fizzle. I'm trying to add a handful of big haymakers and planeswalkers. Vivien helps with the toolbox aspect of the deck as well.
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MAYBE : Tyvar's Stand, Ossification, Skrelv Defector Mite, Annex Sentry
------------------------[ 12 - 2022 - adding Explorer Anthology 2 (1 change) ] ------------------------
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--------------------[ 11 - 2022 - adding Dominaria United & Brothers' War (7 change) ] --------------------
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MAYBE :
--------------------[ 08 - 2022 - adding some graveyard hate (4 change) ] --------------------
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OUT
--------------------[ 07 - 2022 - adding Baldur's Gate No-Alchemy Cards (1 change) ] --------------------
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OUT
--------------------[ 05 - 2022 - adding SNC (6 change) ] --------------------
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23 | 14 | 50 | 12 | 0 |
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0 | 0 | 0 | 1 | 0 |
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