Simple gameplan,
1) Discard Deathbellow War Cry
2) Play Mizzix Mastery on Deathbellow War Cry. You must be able to play a land on this same turn after you play Mizzix.
-It's uncommon but you can get away with this on turn four with a perfect hand and discarding opus to make a treasure.
3) Get fanatic, neheb, sethron, and moraug.
4) Pass to second main phase.
5) Play your land and pump the team to get haste and menace with Sethron
6) Win.
Note) Careful, it's bad to draw Neheb and Moraug. Since you only have two of them each you can get them in hand and not be able to one turn kill your oponent. Also, like most jank it's an automatic loss against most control decks and narset. I will say a lot of players don't realize you can win on that turn and may misplay.
Creature (10) | |||
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$0.33€0.300.03 | |||
$0.35€0.250.15 | |||
$8.23 | |||
Instant, Sorcery, Enchantment, Artifact (28) | |||
$0.25 | |||
$9.001.64 | |||
$1.08 | |||
$2.69 | |||
$1.400.36 | |||
$2.00€3.940.93 | |||
$0.35€0.160.03 | |||
Land (22) | |||
22
Mountain
|
$0.36€0.120.03 |
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