Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.67 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: You can virtually always get 4-mana worth of value out of this since it can copy creatures controlled by anyone and comes with Connive.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 5.50 Total Times Seen 2
Pro Rating: 5 Pro Comment: A 5-mana 4/4 with these keywords and Ward is something you'd always play. The best your opponent can do is get 2-for-1'd, and then this has crazy modified upside in a set filled with modifications.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 13.00 Total Times Seen 3
Pro Rating: 0 Pro Comment: Pithing Needles are bad in Limited. It's hard to know what to name and even when you do get the name right, you don't get a full card worth of value.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 5.75 Total Times Seen 9
Pro Rating: 4 Pro Comment: This is a really good Common. It would be even without Affinity, since it's an evasive 2-for-1 no matter what the ETB does, but sometimes this will be insanely efficient.
Average Picked At: 13.00 Total Times Picked: 1 Average Last Seen At: 8.00 Total Times Seen 8
Pro Rating: 0.5 Pro Comment: This is sideboard material. Your opponent needs at least 5 multicolored things for you to side it in. When you can cast it, it'll feel pretty insane!
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 11.00 Total Times Seen 6
Pro Rating: 1.5 Pro Comment: It's too hard to make this actually do something consistently. You can't play it on turn one if you want a one drop, and you just don't always have creatures worth bouncing to your hand.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 6.50 Total Times Seen 3
Pro Rating: 0 Pro Comment: It's very challenging to actually get worthwhile value out of this effect in Limited, whether you go after your own stuff or your opponents.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This has great base stats in a set with lots of modifications, and getting things rolling on the token generation isn't too challenging either.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.67 Total Times Seen 7
Pro Rating: 2.5 Pro Comment: It's hard to block in the early game because of first strike, which often means it will become a 3/2 that stays relevant for even longer.
Average Picked At: 7.00 Total Times Picked: 1 Average Last Seen At: 6.60 Total Times Seen 7
Pro Rating: 2 Pro Comment: Neither mode here is especially exciting. It's either a bad combat trick or plummet. But, the modality does enough to make it better than either of those cards.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: You get a big body that doubles as removal, and if it's in your opening hand it even makes your first draw way better!
Average Picked At: 9.33 Total Times Picked: 3 Average Last Seen At: 9.25 Total Times Seen 14
Pro Rating: 2 Pro Comment: This will never feel great whether your'e cycling it or hard-casting it, but it won't feel bad either.
Average Picked At: 14.00 Total Times Picked: 1 Average Last Seen At: 11.40 Total Times Seen 16
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This will usually come down as a 9/9 that gives you two 5/4 bodies, and buff some other creatures on the board. That's worth more than 9 mana!
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 3.50 Total Times Seen 6
Pro Rating: 4 Pro Comment: This has nice base stats, and the two abilities are certainly upside -- although both of them are pretty finnicky. You need to put an Aura on something already modified and have Auras already in play for it to do anything.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 7.00 Total Times Seen 6
Pro Rating: 3.5 Pro Comment: Land destruction doesn't matter in Limtied, but the unblockable effect is great late. So, if you get this early you're going to play it as a land pretty much every time, but if you get it late? It might just win you the game.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 1
Pro Rating: 0 Pro Comment: Spending a card for a discount on half the cards in your deck isn't worth it in Limited.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 9
Pro Rating: 4 Pro Comment: Stump Stomp is a premium removal spell, and it can be a land when you need it too!
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.40 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: If your storm count is only one, this is a nice card, and getting it higher than that isn't a huge stretch.
Average Picked At: 10.00 Total Times Picked: 3 Average Last Seen At: 10.20 Total Times Seen 19
Pro Rating: 2.5 Pro Comment: Getting this back even once is going to feel pretty good, and Blue-Black looks like it can do it.