Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.80 Total Times Seen 10
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: This is very easy to generate tokens with. Note that it counts all nontoken permanents, including fetch lands, and it doesn't care how those permanents leave the battlefield either. And on top of that, it can buff your whole board permanently!
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 6.00 Total Times Seen 2
Pro Rating: 4 Pro Comment: This is basically three mana for a 2/2 and a 1/1 with death touch -- it does need to survive until your opponent's upkeep to get the token, but that's not a huge ask. It even has some additional upside of giving you repetable sacrifice fodder.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.38 Total Times Seen 12
Pro Rating: 3 Pro Comment: This looks like a very good mana rock, whether you're in an energy deck or a ramp deck. Two mana rocks just aren't thing we see very often, especially when this flexible.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 9
Pro Rating: 4 Pro Comment: Stump Stomp is a premium removal spell, and it can be a land when you need it too!
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: The baseline here is a great mana dork, and it has two other awesome abilities! Sometimes it will really produce a ton of mana, and it comes back as a much larger creature that can always tap for extra mana.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 4.42 Total Times Seen 16
Pro Rating: 2 Pro Comment: The stat-line is bad, but this will usually give you enough tokens and do enough damage to make up for it.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.50 Total Times Seen 7
Pro Rating: 2.5 Pro Comment: I don't love that this asks so much of you. Namely, you need to have a board with other creatures, they need to be modified, and Golden-Tail Trainer also needs to be augmented if it's ever going to survive combat.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.50 Total Times Seen 3
Pro Rating: 3 Pro Comment: This is a powerful attack trigger, and it can get a lot better when you back it up with removal or modifications.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.50 Total Times Seen 3
Pro Rating: 1.0 // 4.0 Pro Comment: You really need a lot of Black sources to cast this consistently in Limited, but if you can it's a pretty amazing value engine. Especially if you can get some lifelink going.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.25 Total Times Seen 5
Pro Rating: 2 Pro Comment: The baseline here is terrible, so you really need threshold for the Dragon to be worthwhile, and Red isn't exactly adept at getting there.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 8.20 Total Times Seen 13
Pro Rating: 2 Pro Comment: The baseline here isn't great, but it is nice you can activate this ability for free if you've drawn enough cards. Especially because if you spent time drawing that many cards, you're probably pretty desperate to gain some life.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: When you counter something with this it feels incredible, and even when you can't your baseline is a Wind Drake with Flash.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 4
Pro Rating: 1.5 Pro Comment: Even with affinity you're not going to cast this early enough for it to be all that impressive, Prototype or otherwise.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.33 Total Times Seen 3
Pro Rating: 3 Pro Comment: Once you get Delirium, this will often effectively be a creature land -- and maybe a pretty darn good one.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 1.5 // 3.5 Pro Comment: This is a crazy good payoff for ramping Eldrazi, and it helps you ramp in a big way all on it's own.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.00 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: You do need lots of artifacts to go off with this, but that's pretty likely in Black-Red.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 4.67 Total Times Seen 6
Pro Rating: 3 Pro Comment: This is a solid body, and it's not too difficult to bring back at least once. Cycling is nice value too.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 6.00 Total Times Seen 4
Pro Rating: 4 Pro Comment: Blue can get Spawn out of this pretty easily, and it's an efficient flyer.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.00 Total Times Seen 1
Pro Rating: 2 Pro Comment: The cost of running this is low because it often enters untapped, but Improvise isn't that useful in Blue in this set.