Average Picked At: 6.40 Total Times Picked: 5 Average Last Seen At: 5.19 Total Times Seen 37
Pro Rating: 2.5 Pro Comment: This Aura seems pretty pushed. It offers a stats-boost that makes just about any creature into a legit threat, it replaces itself, and it's really efficient.
Average Picked At: 8.60 Total Times Picked: 5 Average Last Seen At: 5.84 Total Times Seen 43
Pro Rating: 3 Pro Comment: The stats are bad, but if you get in with this once you'll feel pretty good ,and getting it with it is pretty easy. Get in with it more than once, and the game might just be over.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.00 Total Times Seen 3
Pro Rating: 5 Pro Comment: This can be a 7 mana instant-speed wrath that kills everything but your best creature, and it can be a useful spell long before it reaches that point.
Average Picked At: 6.67 Total Times Picked: 3 Average Last Seen At: 4.75 Total Times Seen 9
Pro Rating: 3 Pro Comment: It's nice to have awesome fixing that enters the battlefield untapped.
Average Picked At: 4.80 Total Times Picked: 15 Average Last Seen At: 4.61 Total Times Seen 83
Pro Rating: 2.5 Pro Comment: Trading off for something means you get a 2-for-1, but the presence of Mercenary tokens limits this somewhat.
Average Picked At: 10.15 Total Times Picked: 13 Average Last Seen At: 7.27 Total Times Seen 109
Pro Rating: 2 Pro Comment: If you need fixing, this can do it. While the stat-line isn't especially good, the life gain helps even that out a tiny bit.
Average Picked At: 4.17 Total Times Picked: 24 Average Last Seen At: 4.07 Total Times Seen 74
Pro Rating: 3.5 Pro Comment: This is really good even without the Flash upside. With it, it has blow-out potential and some synergy in the UW color pair.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.66 Total Times Seen 39
Pro Rating: 1 Pro Comment: This weak ability isn't worth the hit to your mana base.
Average Picked At: 6.00 Total Times Picked: 4 Average Last Seen At: 4.36 Total Times Seen 36
Pro Rating: 2.5 Pro Comment: There are lots and lots ouf outlaws in this set, and if you can cast this for 4 you're going to feel fine about it. If you cast it for less, you'll feel great.
Average Picked At: 8.82 Total Times Picked: 11 Average Last Seen At: 6.31 Total Times Seen 63
Pro Rating: 2 Pro Comment: It's nice that this can go after Plotted cards. When you do that it will almost feel like Time Walk. It still has the downside of most discard spells of course -- it doesn't impact the board and has dimnishing returns the later games get, but it's efficient enough to be solid.
Average Picked At: 4.60 Total Times Picked: 10 Average Last Seen At: 4.08 Total Times Seen 34
Pro Rating: 3 Pro Comment: The saddle is really easy here, but don't put too much value into the bounce part of the card.
Average Picked At: 8.33 Total Times Picked: 18 Average Last Seen At: 7.07 Total Times Seen 115
Pro Rating: 3 Pro Comment: This is going to overperform because it counts itself. This means buffing it with a mercenary allows it to attack, as do buffs from counters and equipment.
Average Picked At: 7.00 Total Times Picked: 6 Average Last Seen At: 4.05 Total Times Seen 30
Pro Rating: 3.5 Pro Comment: This has great stats, and trample and haste are a very real bonus for your 4 power creatures.
Average Picked At: 10.20 Total Times Picked: 10 Average Last Seen At: 8.33 Total Times Seen 129
Pro Rating: 2.5 Pro Comment: If you get the counter, this'll feel pretty good. If you don't...it's pasasble. That makes it solid filler over all.
Average Picked At: 4.86 Total Times Picked: 7 Average Last Seen At: 3.78 Total Times Seen 19
Pro Rating: 4 Pro Comment: When you can cast a spell with this it will feel incredible, and thanks to Plot you can set it aside until you do have one. The fail-case isn't amazing, but not a complete disaster, either.
Average Picked At: 6.75 Total Times Picked: 4 Average Last Seen At: 4.73 Total Times Seen 11
Pro Rating: 2 Pro Comment: This has a high ceiling, but just one mode on it isn't particularly good, and accessing it's full potential isn't easy.
Average Picked At: 2.60 Total Times Picked: 5 Average Last Seen At: 3.40 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: You'll draw with this often enough for it to be a very good card. And even if you don't draw, it's not a bad rate.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: Oko's a bomb again. He can attack your opponent when it makes sense to, he digs you deeper in your deck, makes Elks to protect himself, and has an easy to access ultimate that busts the game wide open.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: 4-mana for a 2/4 and two 1/1s is already a 4.0, and the added upside of Haste to your outlaws is enough to push this well into bomb range.
Average Picked At: 7.00 Total Times Picked: 3 Average Last Seen At: 4.64 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: You get something good any time you trigger the second spell effect, but you won't always also have an artifact when you cast your second spell, so don't count on pulling this off a ton. Still, the effect is pretty gamebreaking even if you only get it once.