Average Picked At: 11.17 Total Times Picked: 12 Average Last Seen At: 8.73 Total Times Seen 165
Pro Rating: 2 Pro Comment: This is a solid trick, but it's only useful in combat, which makes it hard for it to be one you really want to seek out.
Average Picked At: 9.64 Total Times Picked: 11 Average Last Seen At: 6.00 Total Times Seen 50
Pro Rating: 2 Pro Comment: The turn you play this will feel pretty great, as it can really upgrade your attacks. The problem is how clunky it is when you have to Equip it thereafter.
Average Picked At: 5.12 Total Times Picked: 17 Average Last Seen At: 4.74 Total Times Seen 89
Pro Rating: 2.5 Pro Comment: Trading off for something means you get a 2-for-1, but the presence of Mercenary tokens limits this somewhat.
Average Picked At: 9.67 Total Times Picked: 18 Average Last Seen At: 8.49 Total Times Seen 123
Pro Rating: 2.5 Pro Comment: 4-mana 3/2s can be abyssmal, since there is one mana removal that can deal with it, but this leaves a body behind to make up for that.
Average Picked At: 9.00 Total Times Picked: 6 Average Last Seen At: 6.86 Total Times Seen 49
Pro Rating: 2 Pro Comment: This is a decent trick that gives you back one mana, and it can even help you splash. There aren't so many treasures in Green that this will often give more than +2/+2.
Average Picked At: 3.45 Total Times Picked: 11 Average Last Seen At: 3.62 Total Times Seen 25
Pro Rating: 4 Pro Comment: Two mana for +3/+2 and Trample and a two mana 3/2 with Trample is nuts, even if you wait a turn for the last part.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.71 Total Times Seen 7
Pro Rating: 4.5 Pro Comment: A 5-mana 4/3 that gives you a mana and Shock when it enters and attacks is some awesome value. The mana multiplier effect won't matter much by the time you play here, but that's okay.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: You want to wait to play this until you also drop a land in the same turn so you get value no matter what, and you're going to flood the board with counters beyond that too.
Average Picked At: 6.00 Total Times Picked: 5 Average Last Seen At: 4.58 Total Times Seen 12
Pro Rating: 2 Pro Comment: This has a high ceiling, but just one mode on it isn't particularly good, and accessing it's full potential isn't easy.
Average Picked At: 12.14 Total Times Picked: 14 Average Last Seen At: 9.30 Total Times Seen 154
Pro Rating: 2.5 Pro Comment: A mass board pump that draws you a card tends to play pretty well, and Red is quite good at going wide in this format.
Average Picked At: 10.00 Total Times Picked: 3 Average Last Seen At: 6.85 Total Times Seen 43
Pro Rating: 1 Pro Comment: It's been awhile since a 4-mana spell that ramps your mana and doesn't help your board state has been something you play with regularity.
Average Picked At: 4.82 Total Times Picked: 22 Average Last Seen At: 4.58 Total Times Seen 75
Pro Rating: 3 Pro Comment: The rate on this is pretty crazy for a Common! It's a very real body that gains you life, and that can go a long way towards helping you stabilize.
Average Picked At: 12.23 Total Times Picked: 13 Average Last Seen At: 9.79 Total Times Seen 196
Pro Rating: 1.5 Pro Comment: It's a decent body, but bounce effects have been getting worse lately with all the ETB abilities and the like. Plus, not being able to bounce a creature that can block is a big problem.
Average Picked At: 4.67 Total Times Picked: 3 Average Last Seen At: 3.17 Total Times Seen 12
Pro Rating: 3 Pro Comment: The second mode is quite the board pump all on its own, and if you have the extra mana to get an extra combat phase, this can be a real beating.
Average Picked At: 8.38 Total Times Picked: 8 Average Last Seen At: 5.27 Total Times Seen 52
Pro Rating: 1 Pro Comment: This weak ability isn't worth the hit to your mana base.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.33 Total Times Seen 6
Pro Rating: 3.5 Pro Comment: This has nice base stats, and it's crime trigger can fix and ramp your mana very nicely.
Average Picked At: 5.00 Total Times Picked: 14 Average Last Seen At: 4.20 Total Times Seen 75
Pro Rating: 2.5 Pro Comment: This has decent stats and it's hard for your opponent to interact with it outside of combat without giving you some serious value.
Average Picked At: 5.40 Total Times Picked: 10 Average Last Seen At: 5.64 Total Times Seen 39
Pro Rating: 3 Pro Comment: This gives you a 2-for-1, and it even adds to the board. It does need a well-stocked graveyard for you to really get good value, though.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: Oko's a bomb again. He can attack your opponent when it makes sense to, he digs you deeper in your deck, makes Elks to protect himself, and has an easy to access ultimate that busts the game wide open.
Average Picked At: 14.00 Total Times Picked: 7 Average Last Seen At: 10.31 Total Times Seen 111