Average Picked At: 6.69 Total Times Picked: 16 Average Last Seen At: 4.97 Total Times Seen 68
Pro Rating: 3 Pro Comment: A 4-mana 4/4 Vigilance is a great starting point, and it's Saddle can come in handy in the mid to late game.
Average Picked At: 5.00 Total Times Picked: 13 Average Last Seen At: 5.10 Total Times Seen 34
Pro Rating: 3.5 Pro Comment: There are enough mercenary tokens and other sacrifice fodder in this format for this to do some serious work.
Average Picked At: 4.17 Total Times Picked: 24 Average Last Seen At: 4.07 Total Times Seen 74
Pro Rating: 3.5 Pro Comment: This is really good even without the Flash upside. With it, it has blow-out potential and some synergy in the UW color pair.
Average Picked At: 5.62 Total Times Picked: 16 Average Last Seen At: 5.07 Total Times Seen 80
Pro Rating: 3 Pro Comment: Two mana for -2/-2 is passable enough, and this will give -3/-3 in the mid to late game pretty consistently.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 5.71 Total Times Seen 42
Pro Rating: 2 Pro Comment: I don't like that this doesn't do anything on it's own in many cases, nor do I like that it's effect largely only matters on your turn. It can definitely churn out some tokens, but I'm skeptical paying three mana for a do-nothing enchantment to set that up is worth it.
Average Picked At: 9.64 Total Times Picked: 11 Average Last Seen At: 8.43 Total Times Seen 122
Pro Rating: 2.5 Pro Comment: This type of trick is always solid. It's good in combat, good against removal, and has the upside of working well with ETB.
Average Picked At: 4.00 Total Times Picked: 7 Average Last Seen At: 3.91 Total Times Seen 28
Pro Rating: 3 Pro Comment: This is nice removal, with some added utility, and if your creature has the highest power, you can blink it to make sure you can still kill your opponent's creature.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 3.73 Total Times Seen 11
Pro Rating: 3 Pro Comment: Making your damage-based removal better is great, and sometimes you can even turn a weaker burn spell into a Fireball into your opponents dome.
Average Picked At: 2.75 Total Times Picked: 16 Average Last Seen At: 3.36 Total Times Seen 56
Pro Rating: 3.5 Pro Comment: This is a great "bite" effect that allows smaller creatures to punch up, and you're going to have enough mounts in Green for that bonus to come up.
Average Picked At: 3.50 Total Times Picked: 4 Average Last Seen At: 4.89 Total Times Seen 38
Pro Rating: 3.5 Pro Comment: I'd be happy just getting a 2/4 and a 1/1 for this cost, but doubling abilities -- including the mercenary token tap abilty, can really alter combat.
Average Picked At: 14.00 Total Times Picked: 15 Average Last Seen At: 11.35 Total Times Seen 106
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: The stats are great to begin with, but doubling the size of each creature that enters is backbreaking, especially because you can use Plot to make sure you get the trigger at least once.
Average Picked At: 10.13 Total Times Picked: 15 Average Last Seen At: 9.19 Total Times Seen 167
Pro Rating: 2.5 Pro Comment: This is a nice turn one play, and in the later game it's ETB can do some work -- especially if you need to commit some crimes.
Average Picked At: 3.17 Total Times Picked: 6 Average Last Seen At: 4.59 Total Times Seen 28
Pro Rating: 3.5 Pro Comment: Black/White makes plenty of tokens, so adding more to the board is great, especially when you can sacrifice them for value.
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 5.67 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: Two mana to deal two to anything is probably a 2.0, but you're going to draw with this a huge chunk of the time.
Average Picked At: 8.82 Total Times Picked: 11 Average Last Seen At: 6.31 Total Times Seen 63
Pro Rating: 2 Pro Comment: It's nice that this can go after Plotted cards. When you do that it will almost feel like Time Walk. It still has the downside of most discard spells of course -- it doesn't impact the board and has dimnishing returns the later games get, but it's efficient enough to be solid.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.67 Total Times Seen 3
Pro Rating: 3.5 Pro Comment: Even though triggering this ability is relatively easy in the format, actually getting to cast a permanent from your hand for free is very far from automatic. But, you'll pull it off sometimes and he's a great French Vanilla creature without that ability anyway.
Average Picked At: 8.38 Total Times Picked: 16 Average Last Seen At: 7.43 Total Times Seen 133
Pro Rating: 2 Pro Comment: Killing things that have already been damaged is surprisingly hard to take advantage of. They pushed this pretty hard with all these keywords, so I think it'll be better than most similar creatures we have seen. But it's still nothing special.
Average Picked At: 3.67 Total Times Picked: 6 Average Last Seen At: 4.50 Total Times Seen 32
Pro Rating: 4 Pro Comment: This is a great two drop that can do a ton of damage if it comes down on turn two -- especially if you played a one drop. But it also has nice late game upside that allows it to always stay relevant.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 4.94 Total Times Seen 46