Card

Overrun

Sorcery


Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.


  Mystery Booster (MB1)
#1287, Uncommon

Illustrated by: Carl Critchlow

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-10-01
    Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
USD Non-foil