Card

Overrun

Sorcery


Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.


  Mystery Booster (MB1)
#1287, Uncommon

Illustrated by: Carl Critchlow

Rulings

  • 2009-10-01
    Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
USD Non-foil